![]() If you wish to modify the Combat Hornet for your own personal use, you are free to do that. You will get immediate feedback on your HUD if you made a good shot. Although this limitation can be overcome, I don't think it is necessary especially for gunnery practice. You will not be able to shoot down people in mulitplayer or AI in free flight. The flight model is unchanged from the Acceleration Hornet except for manually controlled flaps for more realistic landing speeds and arrestor wire tension reduced for smoother landings. Air-to-air guns mode enabled with two gunsights:ġ.2 Gun Director Mode (Gun Reticule with "SHOOT" Cue)Ģ.1 Precise ballistic trajectory of a 20mm PGU-28/B round fired by M61A1 VulcanĢ.2 HIGH/LOW rate of fire (6,000/4,000 rpm) Radar Single Target Track (STT) sub-mode (TD Box, range and closure rate)ġ. Radar Gun Acquisition (GACQ) sub-mode (20 degrees forward looking within 5 nm)Ģ. Clemenceau carrier: 113.00 MHz or TACAN channel 77Xġ. Javier's Nimitz carrier: 112.00 MHz or TACAN channel 57Xģ. Default Acceleration carrier: 111.00 MHz or TACAN channel 47XĢ. You can choose the aircraft by selecting "Neutrino" in the Publisher drop-down menu.ġ. Map the function 'Release Droppable Objects' to a button on your joystick and make sure the slider Repeat is all the way to the right (max). Copy the content of the 'Effects' folder, contained in this package, to. Copy the folder 'FA-18_Combat', contained in this package, to. ![]() This package requires Flight Simulator X: Acceleration!ġ. You will find a detailed description of the A/A Gun mode in the Air-to-Air Guns Manual that comes with the package.ĭescription of the additional gauges can be found in the folder. F/A-18 Combat Version with realistic HUD.
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